Bloody shit, do people really care about who design the visual apart from the director I guess?
I never really remember who design games apart from famous names. Bleh.
A lot of gamers do, actually. Especially in japanese culture where having a reputed artist/composer can help sell a product.
From a business point of view, the higher ups decision make sense. It's a new franchise that need to appeal to an audience that might be cautious about it, especially since as far as we know, eagle jump only did the fairies story games. Having a familiar key visual might help attract attention and reassure potential buyers. And Kou does work on the game.
Nah, the part that bugs me off is the "if Kou doesn't do it, we'll hire some well known artist to do it". This part is actually insulting for Aoba and their customer as this time, it's not just keeping a familiar touch, but trying to appeal with a well known name who won't even work on the project.
And it's a good thing Aoba wants to be given a chance, I was worried she would go along with it out of respect for Kou. though that would be nice of her, it wouldn't be good for her career. Even if they stick to Kou's art in the end, if she does a good job with the key visual, it might gives some ammo for the next game she'll lead design so she can get to do the job, both by showing some confidence in her work, but also showing she has the skill and talent for it.
As for Rin... Well, it's a business meeting with the "underlings". You usually show an united front and keep the arguments for before or after. I'd suppose the three executives already had an argument about it that was settled beforehand. It sucks, but that's how business generally is. And video game industry is NOT especially chill. In my experience, they can be even more rigid than regular businesses.