I've been thinking about the cheat skills we saw in ch6 a little because the premise of a world that is hostile to these cheats (that just like the high elf said, are normally the protagonists' one way tickets to an easy life) are so subversive and interesting.
I think matter transmission, space manipulation, and boundary sever would be optimal to grab based on what we've seen so far. They all have immense unique utility in combat, allow you to escape from shitty situations, and reasonable constraints I've thought about (somewhat limited range or limited usage) don't diminish their conceptual strength. Some stuff seems strong, like mind control or body modification, but if the former is detectable, resistable, or doesn't have a permanent uptime, I feel like that would quickly diminish its value, and the world probably would have counterplay to the latter in the form of tracking spells to nullify disguises. Some just aren't that unique or useful given the presence of similar chemicals or magic, like corrosion or freezing. Some are useful enough but you'd need to play your cards extra carefully to make sure you aren't detected and exploited, like clairvoyance, analysis, telepathy, or precognition, because those do not leave you with any escapes.
Anyway, I hope that 'god' has its goals and allegiances revealed at some point, or this cheat skill dilemma is explored more; what the high elf said about otherworlders being gifts from god to them caught my eye. He seems like the kind of guy to know what he's talking about, at least lore-wise. That seems rather odd too, that 'god' eould only help their world by sending offerings from another. And you'd think that those insane cheats like the judgement cut were not made to be exploited by the denizens of this world, but it is hard to not be kind of worried about it. I wonder if something like that will happen to Junko?
last edited at Aug 5, 2023 11:47PM