To me, this whole manga is like a giant metaphor of growing up. The adventurers are children who play around believing they can be anything they want and not realizing that there will be consequences to everything.
Sure, that could be a theme, and if the main human character was, say, the knight girl from chapter 5, then sure, I'd even find it pretty convincing. But the first introduced and most frequently recurring human adventurer character is literally a child herself, who has no choice but to become an adventurer if she ever wants to go back home and see her family and friends again, and is certainly not treating this like a trivial game. She even points out that, even if she revives after death, she's still left with the vivid memory of being violently killed, and that's a pretty serious consequence in itself. If someone stabs you repeatedly with a knife, but you survive and make a full recovery, it's not like nothing happened at all. You were still brutally attacked, and that's pretty traumatic in itself. And it's not like Goblin takes the permanent death of monsters any more seriously than the temporary death of adventurers.
I don't know, I can see how you could get a "metaphor for adulthood" reading from the setting in general, but I'm not really convinced that the characters and story as written actually support it. It just seems like a dark comedy parody of old RPG mechanics.
last edited at May 31, 2017 9:11AM