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joined Jul 26, 2020

Not really, there's small but meaningful differences in their S1s. Plus lil' bearcub is de facto better at killing stuff due to her frying-pan talent (lol) so there's that.

Her stats just don't hold up to Nearl. The reason why Nearl is better is cause she can replace Saria in high risk CC runs while Gummy just isn't enough. Also they're both healing defenders so the important thing here who's better at being a healer...

Oh, that actually sounds really good. It's a bit annoying in other gacha's that once you miss a story, you can't see it unless you find it uploaded online, which obviously isn't ideal. Especially since often those stories are relevant to main story and even progress it directly (looking at you MR).

Magia Record JP actually has a thing where you can watch events you missed, NA should be getting it soon

joined Jul 26, 2016

Oh. It was actually the word only that confused me, because it was implying that compare to other 4* who get mostly stats, Shirayuki only gets her talent and range upgrade.

That would be a completely nonsensical solitary aberration in the fundamental mechanics and I'm frankly perplexed you even assumed anything like the sort.

Nevri Uploader
Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

random posted:

That would be a completely nonsensical solitary aberration in the fundamental mechanics and I'm frankly perplexed you even assumed anything like the sort.

To be fair it didn't make sense to me either, because even if she wouldn't get any stats just from promotion alone, she'd still get level reset and cap increase. And of course idea of her not gaining any stats from leveling up and it being only done for maxing her out sake did sounds ridiculous. That's exactly why I wanted to make sure I'm not misunderstanding anything.

joined Jul 26, 2016

Her stats just don't hold up to Nearl.

Not really sure 60-70 Atk & Def diff is that big of a deal... esp. when Gummy comes with a nontrivial chance of critting for 150-200% demeji AND stunning the target. Also ~200 more HP for what it's worth but that seems sorta trivial.

The reason why Nearl is better is cause she can replace Saria in high risk CC runs while Gummy just isn't enough. Also they're both healing defenders so the important thing here who's better at being a healer...

I'll give you Gummy's S2 is definitely trickier to use properly, though that +50-80% Def during the first phase is nothing to scoff at (the buff is p much on par with eg. Cuora and Liskarms S1, though not the duration). I'd say their S1s are largely on par though given their slightly different details - given time Gummy will unconditionally heal anyone within range to full health while Nearl will sit there grooming her tail and giving no fucks about anyone over 50%. One is more general maintenance, the other more emergency personnel.

Nearl is ultimately the better healer, sure, given her talent and more convenient S2, but then she'd damn well better be because her kit's much more narrowly specialised. Gummy is more versatile and ofc Hell of a lot easier to get (and max out) in the first place.

Sakura Cartelet
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joined May 28, 2016

I was thinking I could fit this on my phone, but no way since Magia Record alone takes 4GB of space.

Nevri Uploader
Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

random posted:

I'll give you Gummy's S2 is definitely trickier to use properly, though that +50-80% Def during the first phase

I tried to find some confirmation whatever her Def buff lasts for entire duration of skill or just first part, but I couldn't find it, so it's good to finally know for sure. It did make sense it'd only last for first 10 second, but I wasn't entirely sure.

Sakura Cartelet posted:

I was thinking I could fit this on my phone, but no way since Magia Record alone takes 4GB of space.

That's why I play it on emulator.

last edited at Jul 30, 2020 6:59PM

joined Jul 26, 2016

random posted:

I'll give you Gummy's S2 is definitely trickier to use properly, though that +50-80% Def during the first phase

I tried to find some confirmation whatever her Def buff lasts for entire duration of skill or just first part, but I couldn't find it, so it's good to finally know for sure. It did make sense it'd only last for first 10 second, but I wasn't entirely sure.

Well idk either, that's just my interpretation of how it's worded. But IIRC any currently active buffs show in an operator's stats in-stage so should be easy enough to check?

riverFlower Uploader
The Golden Orchid
joined Jan 19, 2017

AF-5 is also unnecessarily hard but you just need to have good anti-air snipers and bring a lot of medics. If they're not E2, you're probably screwed.

E2 is definitely not necessary, the only E2 I had on that team was Angelina at lvl 10. And she wasn't even crucial to my strategy.

I was thinking I could fit this on my phone, but no way since Magia Record alone takes 4GB of space.

That's why I play it on emulator.

Join us in the gacha rabbit hole, Sakura.

Today was the first bit of RNG luck I've had in a while. The free 10-roll they gave landed me two Nian. Both of Nian's facility perks come fully upgraded! Which was surprising because most operators need an E1 if not E2 promotion for that. Also got Top and Senior Operator in one recruitment pool. ...which actually wasn't the best because it reduced the chances of getting one specific operator and I only got a Silverash dupe. But what are the chances of that happening lol.

The only annoying 4* E2s are the defenders because they get a +2 dp cost slapped on top for no reason.

Oh, that really sucks ;/ Yea. And normal DP increase is annoying already as it is.

Do you guys not use vanguards? Unless the stage is specifically designed to reduce dp recovery or force rapid operator placement, I typically end up with more dp than needed.

Sakura Cartelet
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joined May 28, 2016

Can I use a team of only female servants or do I have use male servants? I'm guessing trust is similar FGO's bond levels or Magia Record's episode levels right? Is there any noble phantasms in this game?

Nevri Uploader
Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

riverFlower posted:

Do you guys not use vanguards? Unless the stage is specifically designed to reduce dp recovery or force rapid operator placement, I typically end up with more dp than needed.

It's not about using vanguards and I obviously use them lol. It's more some stages are pretty tied when you need to deploy certain units so those increased costs can really limit which operators you can use. Also I know it might sounds like a crazy idea, but it's nice when I do not have to start stage spamming 2-3 vanguards, just to be able to deploy all operators I need to beat the map before I die...

Nevri Uploader
Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

Sakura Cartelet posted:

Can I use a team of only female servants or do I have use male servants?

You'll be locking yourself out from some strategies/options, but I think it's doable. I think there's more female operators anyway (obviously).

I'm guessing trust is similar FGO's bond levels or Magia Record's episode levels right?

It's more similar to FGO bond points, where with 100% trust your operator gets permanent increase to 1 or few stats. Nothing special, but helps out and is actually useful unlike vast majority of bond CEs.

Is there any noble phantasms in this game?

No. All operators have skills that would count as special moves, but they're nothing like NPs. It's tower defense after all. Also you don't really need bonus copies and all they do is improve operators stats and abilities a little.

last edited at Jul 30, 2020 9:48PM

riverFlower Uploader
The Golden Orchid
joined Jan 19, 2017

Also I know it might sounds like a crazy idea, but it's nice when I do not have to start stage spamming 2-3 vanguards, just to be able to deploy all operators I need to beat the map before I die...

Ah. That's the only strategy I use. XD Operator 1: Siege. Operator 2: Texas. Then I start branching out to snipers, medics, whatever that map needs. Works like a charm 90% of the time.

For Nian and spiders/exploding slugs, I haven't completely confirmed it yet because I didn't get her S2 out in time, but I think her S2 ability would work on them too. I forgot that the spiders don't explode until they die, so before then, they attack you like normal.

Smallpred
joined Jun 29, 2015

I was thinking I could fit this on my phone, but no way since Magia Record alone takes 4GB of space.

I bought a new phone partly because i really needed to upgrade (my tablet is a really old dinosaur that can't handle something like this, its a running joke within my friends and family that I have the least upgraded devices) and partly so I can play arknights and finally relate to my other friends playing the game lol
And yes I'm also playing Magia record on this phone. (the only other game I'm playing is Granblue Fantasy, which thankfully, doesn't take up space whatsoever being a browser game)
Emulating games sounds attractive except because of my living circumstances I don't have access to my home PC most of the time.

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

Can I use a team of only female servants or do I have use male servants? I'm guessing trust is similar FGO's bond levels or Magia Record's episode levels right? Is there any noble phantasms in this game?

Saw a yuri squad on /u/ so definitely doable all female. The all female Rhine Lab family of Saria (dad mom), Silence (mom), and Ifrit (daughter) is a powerful combo.

I already cleared all the maps for Ancient Forge AND the challenge modes for them. Just a warning, AF-7 challenge mode is the hardest out of the maps so far.

Yeah AF-7 challenge is way too hard, it used up all my practice plans so I will have to wait until tomorrow to try again

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

Personally found AF-5 to be the hardest. Tho as someone mentioned, clearing the normal version with no E2s is doable. Did it on my sister's account with Shaw being the only E2 and that was only due to tanking the turrets aimed at Perfumer (E1 lvl 60). I do think E2 is highly recommended for challenge mode. I thought the defense up tile will be the banned but turns out the banned tile is the one melee tile. It may prove difficult to not be able to put a healing defender or any other melee op to block the turret. The sniper will have to high leveled to tank the turrets.

Not trying to flex or anything but I guess having E2 Eyja, E2 Ange, E2 Amiya and E2 Lapp made AF-7 not as hard for me. I do think AF-8 is easier.

riverFlower Uploader
The Golden Orchid
joined Jan 19, 2017

I thought the defense up tile will be the banned but turns out the banned tile is the one melee tile. It may prove difficult to not be able to put a healing defender or any other melee op to block the turret. The sniper will have to high leveled to tank the turrets.

I didn't even realize a melee tile existed when I played the normal mode, so I was so happy when that was the blocked out tile instead any of the ranged ones. If operators are deployed on most of the tiles, that ensures they'll only get one bolt at most.

Not trying to flex or anything but I guess having E2 Eyja, E2 Ange, E2 Amiya and E2 Lapp made AF-7 not as hard for me. I do think AF-8 is easier.

I cleared normal AF-7 relatively easily once I realized the defense crushers were weak to arts. But AF-8 is really throwing me for a loop. Are there any crucial units or positioning that should be kept in mind?

Sakura Cartelet
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joined May 28, 2016

I guess I'll wait on this. The only tower defense game I've played was Plants vs Zombies and while I do like that game this one sounds way more complex and confusing compared to that game with all the character types, skills, attack types and the like. I might look into the story though.

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

I cleared normal AF-7 relatively easily once I realized the defense crushers were weak to arts. But AF-8 is really throwing me for a loop. Are there any crucial units or positioning that should be kept in mind?

I guess Lappland. You'd also need either strong tanks or a strong burst DPS on the left side. The ice spiders on the right move down so if you cannot AoE kill them with either Ethan or Manticore, you can just wait for them to go down and have a Lapp with snipers to kill them. Personally, used best Waai Fu to burst kill them.

last edited at Jul 31, 2020 12:18AM

Norainhere Uploader
2hu%20cats
joined Jun 27, 2014

I ended up using a guide on AF-8. Ethan/Manticore do work for the big group of the spiders on the right, you just have to place them before they start moving. This doesn't work on the challenge mode though since those tiles are banned; instead just place a well-leveled sniper + healing defender just outside the group such that the defender blocks the spiders coming from the top and that should work. The annoying thing for me was dealing with the spiders coming from the top and moving down; if you have E2 Lappland you can just face her upwards to silence them while also blocking the enemies coming from the left.

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

To those who read Code of Brawl's story, you might recall a certain fin ball selling NPC and friend of Waai Fu. He's playable soon.

joined Jul 26, 2016

^[resting triadface intensifies]

Tumblr_pt8ll4hf781saqlhvo1_500
joined Mar 12, 2018

I started playing Arknights two weeks ago and I wondered which one is it better : pulling 10 operators at a time or one by one ?

riverFlower Uploader
The Golden Orchid
joined Jan 19, 2017

I started playing Arknights two weeks ago and I wondered which one is it better : pulling 10 operators at a time or one by one ?

The rates are the same either way. To make sure you don't pull more than you want, assuming you get a 5* / 6* / desired operator, pull one at a time.

I'm so disappointed. Nian's second facility skill increases morale consumed by two. Why on earth did they say it "reduced" consumed morale?

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