Yuki Kitsune posted:
In what way?
- The original OGL is over 20 years old and well overdue for an update.
Age is no argument for whether it needs to be updated. If it needs to be updated you need to have specific arguments for why.
- A large part of what killed D&D e3/e3.5 was the creation of objectionable content that people then associated with WoC, so I can see why they would want to retain a little more control.
You mean like the kinda racist winged monkeys I saw someone posting about on Twitter? Oh wait, that was WotC.
- No one is required to adopt the OGL unless they include copyrighted material from the SRD, but the actual mechanics of the game are not copyrightable. The new OGL cannot be unilaterally imposed--it requires agreement from both sides.
The entire point of the updated version is WotC being able to impose it on anyone making use of their materials in any form. Including content that is made to be compatible with their materials but doesn't actually include any kind of actual official D&D material.
In fact, it doesn't even seem like they can revoke the 1.0a OGL for already published works, only for new works.
Whether they can legally do so is up for debate but the 1.1 license explicitly declares the 1.0a version to be retroactively obsolete.
- I see little impact on most independent creators, and Hasbro can't monetize materials created by others according to their own OGL. Yes, there is a provision that lets them use materials that have not been published physically or digitally, but it specifies that Hasbro/WoC cannot monetize those materials. I don't recall the exact phrasing, but it's pretty clear that its main target is NFTs, not artwork or the like. The only exception is a very small number of corporate competitors, and I'm not sure I can really blame Hasbro for wanting to push back on those.
Literally the first I'm hearing of them being unable to monetize it. Plus the entire fact that multiple confirmed employees have already leaked that it's upper management and Hasbro making a moneygrab kinda makes your argument seem even less likely.
So, please help me understand: how does OGL 1.1 make them greedy?
(There are other things that do, which is one reason I'm not a fan of e5--aka, e2 revisited--but I don't understand the hate for the new OGL.)
For someone who seems to have been looking for information before now you don't seem to have done a terribly thorough job. You can easily find info all over the place. Here's a decent one.
In addition, as I pointed out above: This is literally the same behavior that played a significant role in TSR going out of business and WotC buying the D&D franchise to begin with. As well as a significantly more egregious version of what they tried to do with D&D4e which also resulted in massive backlash. The community has repeatedly made it clear that they do NOT want this sort of monopolistic control over the community.