Forum › Arknights!

joined Jul 26, 2016

From the "preparing for" vidyas on YT this round of CC is Push Specialist heaven, at least the permanent stage because lol booster tile and lava squares. (The "AK is now an action game" omega flex run from CN I linked whenever earlier is from that one.) The previous rule of thumb about the value of alternative sources of healing (eg. heal-defenders, Myrtle & Ange passives etc.) for those pesky Medic ban conditions presumably also holds.

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

Wow. Great writeup btw. I personally do like that you feel sympathetic to Reunion. It is very easy to write them off as terrorists which a lot of people do. I do hope you keep enjoying the story especially chapter 6.

Story wise, while episode 5 did humanize Ch'en a bit, I'd be hard-press to say that it made me like her more. Her character didn't really change and she still acts the same way that made me dislike her in the first place. That being said I like Swire a lot and feel like they have really good chemistry. I'd ship Ch'en more with her than Hoshi.

Talulah x Ch'en is the superior ship anyway :P and well Swire will have a certain rat for herself

I don't think I said it here, but after hearing opinions defending Reunion and understanding I should be looking at their actions from different perspective, I don't feel Skullshatter and Misha part was as bad as I initially thought. Sure, I still have some issues with it, but I can get behind it more now. That being said, I can't believe it, but game actually made me sympathize with Mephisto. The way he treats other Reunion members is of course atrocious, but it's also hard to entirely condemn him after learning how he got there in the first place. He's completely broken and a shell of a person he used to be. I don't want to say being a victim gives you a free pass on everything, but I at least think it's a bit more complicated than most people would like.

I get you and it is quite nice to see that perspective but I do find Faust more sympathetic and more of the victim here. The guilt of saying such words to Mephisto becoming the catalyst just because he never he really understood his situation. They were both children after all and nothing they could do about it, but the world is just fucked. Sadder still that he took this guilt with him to his death. I do wonder what they'll do with Mephisto now that he's broken.

Blaze is amazing. Also Blaze lifting Amiya is double amazing. Blaze x Amiya is canon and nobody can tell me otherwise.

Sorry. Blaze x Greythroat for me. That one artist is to blame XD

Speaking of which, of course finished ladder in Stories of Afternoon and beat all challenges. Unlocking episode 6 paid off. I think I managed to beat SA-5 without really lvling up anyone, but challenge version gave me a lot of trouble. It finally forced me to lvl up all my operators evenly. I currently try to get everyone I use to lvl 55 and I also started investing in skills, trying to get them to lvl 7. I think I'd still manage to beat normal stages with my underlvl'ed operators, but I don't think i could pull it off for challenge quests, so I'm lvling them now, so I can challenge them without worry. Also I think I'll finally start E2 everyone, but for now I think I'll keep them on lvl 1 and mostly focus on mastering skills.

Did you also read the stories from this event? I think they were heartwarming in contrast to the pretty dark main story.

So... today we finally get the fabled Contingency Contract. Anything I should know or pay attention about it?

Seconding Saria for this. You also have Hoshi so that's nice. It's all about choosing the difficulty appropriate for your team. But no sanity cost here (other than IRL sanity XD) so take your time and no need to rush in. Dailies will be open for the entirety of CC so level up if need be.

joined Jul 26, 2016

It's not that it was hard to see where Reunion is coming from if you pay any attention to the various lore bits about how the Infected get treated even in the more enlightened parts. It's more that at least insofar we've been shown they don't appear to have an actual political program however insane, far-fetched and fantastic - even the Islamic State has one of those.

That they want to tear down the existing system is pretty understandable, especially in a state like Ursus which seems to be particularly dickish to the Infected; but if they have some vision of what to build on its ruins, the player has not been told AFAIK so the whole thing just reads as a fundamentally dead-end and directionless explosion of as-such quite justified anger and bitterness.

I have my own suspicions about the IRL reasons for this narrative aberration but that's neither here or there.

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

Rye posted:

Don't even worry about that. If you're only using S1 Texas is better unless you need more hp for some reason, S2 are completely different, and on S3 BurgerQueen becomes a ghetto guard so it's irrelevant. Texas and Siege actually compliment each other well rather than overlapping if you take a look at their kits(and if you have Zima even better).

Since I got Myrtle I'm using them together and they're great combo for all DP needs you'd ever... need, so I'm afraid I'd just replace Texas with Siege. While Texas will always be better at passively generating DP, ideally you also want her to initially block units and isn't entire point that Siege is insane with DP gain when she can attack? Also I don't have Zima just in case.

If you check our past discussions here you'll see that CC is a pick your difficulty type of deal, the harder the challenge the bigger the rewards.

Yea, I saw previous discussions. They change daily, right? I see so depending which challenge I pick, I get different rewards? Or amount of reward is just bigger?

Just know that the better your Saria, the easier it will be.

While I didn't lvl up Saria, I do have both Nearl and Gummy at E1 lvl 40 and lvl 7, so I think I shouldn't have too much problem in that regard.

You can go ahead and ask if you need help with something specific. We will probably post how we beat every map/risk lvl here.

Yea, I saw the discussion last time, so I'll most likely post my progression here too. Assuming I won't die again hopefully

I almost forgot to mention there's a new operator in the shop. She's good and can do some hilarious but effective stun meme strats. Here's what I mean: https://youtu.be/UapwBHAN_ww

You mean CN or NA?

myrrhmidon posted:

I get you and it is quite nice to see that perspective but I do find Faust more sympathetic and more of the victim here.

Oh no. Of course I meant Faust as well. They both draw the short end of the stick. I focused on Mephisto, because before we talked how he's a complete psycho who deserves to die and has no redeeming qualities, so I was surprised to find that it wasn't that black and white.

I do wonder what they'll do with Mephisto now that he's broken.

Brokener?

Right I forgot to mention I surprisingly also enjoyed the sudden turn to horror and zombie-like action. Sure it wasn't anything new or groundbreaking, but it was well done and I guess that's all that sometimes matter. They set a proper mood and execution was good.

Did you also read the stories from this event? I think they were heartwarming in contrast to the pretty dark main story.

Ugh... I still didn't read Ancient Forge x3" I wanted to write here after I catch up, but I was procrastinating everything long enough.

It's all about choosing the difficulty appropriate for your team. But no sanity cost here (other than IRL sanity XD) so take your time and no need to rush in.

B-But bigger rewards!? Also aren't they change daily?

last edited at Sep 10, 2020 11:33AM

I spent all my 60 rolls trying to get Bagpipe and just got another Schwarz :(

I'm going to finish off the challenge quests to try and get more rolls, but I doubt I will get Bagpipe

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

Roooooooooootfl. Since this banner has many new operators I did a 10 roll. I obviously don't care about op meta operators, cos I don't want to make game too easy, but since everyone was talking about it, it'd be neat to drop her. I got 6 star and of course it was Ceobe xD Your banner was last week xD As always my luck to rate up is terrible x3. Good thing I don't actually care who I drop. I didn't even drop Sesa or Utage. Except for Cardigan who was on P3, Spot and Dobermann P5 and Beehunter who was only at P1, everyone else was already maxed out. Still Ceobe seems like a nice caster (and as 6 star obviously she's strong).

Right, anyone know what does that mean?

last edited at Sep 10, 2020 2:24PM

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

There are daily maps but there is also the permanent map which is generally harder. There will only be rewards up to a certain difficulty. Past that, nothing.

Maybe Mephisto will have a redemption via sacrifice? I'd hate to see him get more broken tho. I'd take a redeemed Mephisto tho should it be done right.

Eventually got Bagpipe thankfully but didn't get Sesa. Also got Broca twice which I do appreciate. I actually wanted him during Drillelectric.

Right, anyone know what does that mean?

Sorry, I don't get it.

joined Jul 26, 2016

Right, anyone know what does that mean?

'S all heavy wizardry to me ¯\(°_o)/¯

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

myrrhmidon posted:

There are daily maps but there is also the permanent map which is generally harder. There will only be rewards up to a certain difficulty. Past that, nothing.

I went to check CC and got stuck on cut-scene. So there's permanent map where you pick conditions and daily map just to farm?

Maybe Mephisto will have a redemption via sacrifice? I'd hate to see him get more broken tho. I'd take a redeemed Mephisto tho should it be done right.

I meant more, you said he is broken now, but he was already broken, so i joked you should say he become "brokener". Yea, redeeming him might be interesting if done right.

Also got Broca twice which I do appreciate. I actually wanted him during Drillelectric.

I got him during his banner and he was very useful since then.

Sorry, I don't get it.

When you go into friends list to visit them, when someone has clue exchange active you see the orange circle. But on some people I see this instead and I'm not sure what it's.

last edited at Sep 10, 2020 12:52PM

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

Right also got Sora and Hellagur when rolling for Nian...

Nothing like getting 1 rate up 6 star and 1 not rate up and of course the one from rate up was the one I didn't want.

last edited at Sep 10, 2020 2:23PM

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

This is what I am seeing in your screenshots btw.

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

My bad. Cheating didn't work.

EDIT/ Changed links in previous posts as well.

last edited at Sep 10, 2020 2:24PM

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

When you go into friends list to visit them, when someone has clue exchange active you see the orange circle. But on some people I see this instead and I'm not sure what it's.

Ah OK I got it now. The symbol on the left means you've visited the base already. The symbol on the right means they need a clue that you have.

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

myrrhmidon posted:

The symbol on the right means they need a clue that you have.

Ah! Yea, that makes sense! Thanks!

last edited at Sep 10, 2020 3:16PM

Norainhere Uploader
2hu%20cats
joined Jun 27, 2014

Alright, first day of CC done. I'm pretty satisfied; I got to a fairly high risk on the permanent map and cleared the daily ones. I even managed to get Bagpipe, though I didn't save nearly enough resources to E2 her straight away.

Speaking of which, does anyone know what the Bagpipe x Ch'en ship name on Lofter is? I'm going to try and do an upload request of pics for them for Friday

Also, here's a Bagpipe x Reed GIF: https://twitter.com/Kyou_039/status/1304031978975424512

last edited at Sep 10, 2020 4:08PM

joined Jul 26, 2016

holy shit Zima's new gopnik skin carries a boombox in base

Tumblr_pt8ll4hf781saqlhvo1_500
joined Mar 12, 2018

I got Lappland for the third time in this banner and still no Texas, I want to cry...

Nights%20of%20azure%20avatar
joined May 28, 2016

Unlike QP in FGO this game is quite stingy with money.

Fake news. At least you can make cash for free with trading. QP hell is way worse. I was a millionaire 2 weeks ago in AK and only dropped under 1m after 3 E2s with some mastery. Norainhere is right.

Let's look at it here. The last event in Fate/Grand Order had 44 million QP between the missions and the bonus quests. Now taking an SSR from 1-90 costs about 9 million QP not counting Super/Great Successes which can drive down both XP requirements and QP costs to level your servants. This game however (especially 5* and 6* units) cost a ton to level whooping 180,000 to E2 a 6* not counting costs to get the mats to level them. Also it's nice that you have all of that money which is sort of expected after months of gameplay compared to my less than a week.

The thing is in order to progress far in the story you need decently leveled/powered operators and good strategy. In order to get said decently leveled operators you need a ton of LMD and XP cards since operators are too dumb to level from simply killing enemies unlike most other games.

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

Well I got Bagpipe! Don't have her E2 mats yet so I can't promote her yet but that's just a matter of time. As for CC, I thought I would be able to breeze through risk 18 but the rockbreakers are extremely scary... I could only do risk 16 for now. I think once I M3 Hoshi's 3rd skill, I might be able to do it. I stupidly did Nian's S3M3 first instead of Hoshi so now I just need to farm mats for that. I could also wait for week 2 risks but... naw. I'm going to try and M3 Hoshi first and then see if I can clear it like that.

It feels like if you want to survive the rockbreaker risk, you severely need to invest in Hoshi or you're fucked. Her arts/physical damage resist talent lets her dodge the damage altogether. The only other defender that does that is Croissant, but I don't have her built so I have no clue if she's any good in this situation. I've mostly seen people use Hoshi to do their high risk clears.

last edited at Sep 10, 2020 8:49PM

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

myrrhmidon posted:

Popukar is another precious daughter that must be protected at all costs.

Yea, I really like her. Whenever she says "Don't leave Popukar alone" when you assign her to work, I want to hug her, because it feels like poor girl would die from loneliness if left alone ;/

Except for Catapult, Spot, Hibiscus, Ansel and Cardigan I have all my 3 stars on E1 and maxed skill. Steward, Melantha, Kroos, Lava and Orchid at lvl 55, Midnight, Popukar, Beagle on lvl 40 and Fang, Vanilla and Plume on lvl 10.

塞雷娅 posted:

The new game mode in the CN server looks really cool. It's sorta like an RPG system where you have RNG paths that you go through with battles, shops, adventure events, and other features. It also makes you choose random operators, like you get 3 random tags at the beginning of random classes and choose from the ones you have. There's also "hope" points you spend to recruit higher rarities while 3 stars and below cost 0 so you can't just go through the maps with a team full of 6 stars. It forces you to play the game in different ways, and the best part is, you don't spend any sanity playing it.

That sounds amazing! It'll definitely be helpful in keeping game fresh and giving you stuff to do when you're done with farming/just want to have fun with game. Especially since it'll give you reason to use all those operators you normally don't use.

Rye posted:

Ko ko dayo is waaaaaaaay better than Jessica btw. Siege is a great starter, have fun~

On the same lvl, sure, thanks to Kroos' crit passive, but once you E2 Jessice and master her S1, she's objectively better. And even before it, she's better in some specific situations. I tested it.

Sakura Cartelet posted:

This game seems a lot harder than FGO where you can just pick overpowered support units like Merlin, Skadi, or Waver in NA and curb stomp your enemies. Learning each operators strengths and weaknesses is taking me some time as well although I am losing/retreating much less now since I seem to have "solved" some of the early stages.

Yea, it's way more about strategy than just mindlessly stacking damage and blowing everything into oblivion. Game forces you to use many different operators and know exactly what you need to deal with any given situations. I'm really enjoying challenges so far, even if I often spend few days just trying to beat map using practice function.

Also you definitely want to use sites from OP to check operators/enemies for additional/comprehensive info. I'm also using this one not linked there and this amazing resource for farming. You need to remember to change to US server though.

Also also send you invitation.

Sakura Cartelet posted:

They really need to work on the game's translation though. In the support list it says "Unlocked when reception" which is not a complete sentence. It should say "Unlocked when reception room is level...".

There are some issues with translations indeed on top of some descriptions simply getting eaten, because there's not enough space for entire English translation of original text.

Pyoro posted:

Anyway, for playing for the story the level barely matters in my opinion.

I can attest to that. I regularly beat content marked as E2 lvl 20 recommended with E1 lvl 40 or so.

random posted:

BTW one thing it's a good idea to look up guides for is base facilities since that's something you actually can irredeemably screw up (you can't get rid of the things once built). I found Vynlis to be concise and informative but there are no doubt others.

While it's good idea to see them as base is quite complex at first, you actually can't irredeemably screw it up. While dormitories and facilites on the right are permanent, you can freely downgrade and fully demolish anything you built on left, so you're free to experiment and try different set ups without losing anything (except drones and waiting for them to refill when you're new player is a real pain).

random posted:

Find one of those stages with deep holes.
Locate a spot where she can reach across one.
Cackle villainously as hapless Reunioners fall to their dooms.

I know it isn't as funny to talk about, but it's also important to actually explain how it works. All push/pull skill have strength (which game doesn't give you actual value for and just description, like small, medium etc.) which means what kind of units you can move and how far. So if you have specialist with strength 1 and enemy has weight 1, it's free real estate, but the heavier enemies are, the less you'll move them, until you can't move them at all. I really hate when games don't just give you all numbers and you need to use unofficial sites for all that stuff. Good rule of thumb is that bigger units are general much heavier and harder/impossible to move.

塞雷娅 posted:

Fixed squad missions are tutorials so they'll be there every time the game introduces a new mechanic. Pretty sure there was some in chapter 6 too.

Yup. There was for cold and freeze mechanic.

Sakura Cartelet posted:

Also it's nice that you have all of that money which is sort of expected after months of gameplay compared to my less than a week.

I agree that AK is way more money hungry than FGO. Leveling up in FGO was relatively cheap. What costed the most was lvling up skills. Even later ascensions didn't really cost that much. And sure you had to farm QP, but events were really generous with it. Also you can farm QP everyday. Just spending few battle records can cost your entire LMD in AK. Skills don't cast you, but promoting operators is much more costly. And of course you can't farm LMD everyday. Also while passive LMD from base is nice, it's still not enough, especially when you invest in a lot of operators. Also you need to build it first and have operators to run it at high efficiency. Then again I'll take AK's infinite space for EXP over huge pain of managing FGO's inventory any day. Unless you cheat and use present box as bonus inventory, you can't really even save EXP for more than 2-3 servants in there. Tbf, it did took me some time to stop worrying about QP entirely, so I probably need some more time to really tell. rn I'm very comfortable with my LMD and don't need to farm it, but that's mainly because i spend it very sparsely. I feel once I start trying to E2 my operators, I'll run out of it immediately.

Speaking of promoting, finally finished farming mats for Executor and E2 him. Dude totally deserved it. He carried me through 90% of the content. Now the irony of the fact he's my only operator increasing speed of snipers mastery training.

My progress so far on CC is that I figured how to beat permanent map normally and then picked all conditions that didn't seem to matter that much and beat it with the same set up, so I currently beat risk 6.

last edited at Sep 10, 2020 8:55PM

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

My progress so far on CC is that I figured how to beat permanent map normally and then picked all conditions that didn't seem to matter that much and beat it with the same set up, so I currently beat risk 6.

An important thing to note is that while the permanent map is important to complete before the event is over, getting risk 18 isn't as important as doing risk 8 clears for the daily maps. Also that week 2 opens up new risks you can take so if you're having trouble with week 1, you can just wait and see if you can do it with week 2.

EDIT: NVM I switched to a different team and got risk 18 done.

last edited at Sep 10, 2020 9:09PM

Rosmontis
Nevrilicious Scans
joined Jun 5, 2015

塞雷娅 posted:

An important thing to note is that while the permanent map is important to complete before the event is over, getting risk 18 isn't as important as doing risk 8 clears for the daily maps.

It took me a while to understood everything, but from what I got in order to unlock challenges for daily map, I need to unlock them reaching certain lvl with risk on normal map? It says unlock at rank 1 and 2. Now that you said it and I checked again, I'm supposed to unlock them beating the daily mission?

last edited at Sep 10, 2020 9:05PM

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

塞雷娅 posted:

An important thing to note is that while the permanent map is important to complete before the event is over, getting risk 18 isn't as important as doing risk 8 clears for the daily maps.

It took me a while to understood everything, but from what I got in order to unlock challenges for daily map, I need to unlock them reaching certain lvl with risk on normal map? It says unlock at rank 1 and 2. Now that you said it and I checked again, I'm supposed to unlock them beating the daily mission?

Basically just clear it once normally at risk 0 or with the support tag and then clear it again with the new risks unlocked. Once the risks add up to risk 8, you've cleared most of the daily challenges. There's also challenges for picking certain combinations of risk tags which you can click on the challenges tab to see.

riverFlower Uploader
The Golden Orchid
joined Jan 19, 2017

It took me a while to understood everything, but from what I got in order to unlock challenges for daily map, I need to unlock them reaching certain lvl with risk on normal map? It says unlock at rank 1 and 2. Now that you said it and I checked again, I'm supposed to unlock them beating the daily mission?

Each map's challenges and contract unlock conditions are separate from each other.

Take today's rotating map, Desolate Desert - it has three ranks. To unlock rank 1, you just have to beat the map. To unlock rank 2, you need to beat the map with at least risk two. And to unlock rank 3, you have to beat the map with at least risk four.

Risk is increased by taking on additional contingencies, which are essentially conditions that make things harder for us. Each contingency has a differing amount of risk associated with it, from one to three. You just have to mix and match them for what type of challenge you want while still reaching the appropriate risk level.

I have no idea if this made sense so if it's still confusing, we can continue explaining more lol.

Nights%20of%20azure%20avatar
joined May 28, 2016

Well 1-12 was really hectic. I somehow managed to pull off a win after having like 3 guys gang up on W. As for my new operators today I got: Dobermann, Cliffheart (from the 7 day login), Mousse, Utage, Meteor, Haze, Noir Corne (via recruitment with the starter tag), and 12F (via recruitment with the starter tag). I also got the 5* Mayer a few days ago.

@riverFlower Also using friend supports supposedly fixes it at risk 0.

last edited at Sep 10, 2020 11:54PM

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