People nowadays don't know what RPG means. Actually developers nowadays also don't...
Speaking as a tabletop Grognard that cut his teeth on Advanced Dungeons & Dragons 1E, Star Frontiers, Robotech, Rifts, Shadowrun, The World of Darkness etc, I'd have to agree for a myriad of reasons, not all of them linked to technical development.
I find that many CRPGs are simply lacking because they all tend to follow the outmoded/outdated OD&D model of level/Hit Point progression. There has to be a better way to skin a rabbit than simply doing the same thing over and over again....and in the case of JRPGs and MMOs, doing it on steroids. MMOs, especially, are guilty of stat explosion and often have to have stat squish when it would be far better to have a different type of progression.
What's funny enough is that recent scholarship (given the deaths of both Gary Gygax and Dave Arneson) on the earliest days of RPGs (way back in 1971/72) when it wasn't D&D yet (just Blackmoor created by Arneson) there was no HP progression. You had static HPs, you just got harder to hit as time wore on. That sort of re-development wouldn't occur again until much later in RPG development since Gygax apparently didn't fancy that permutation.