I'm not responding any more because this isn't youtube(you're doing an endless comment chain) and I don't care enough.
Not caring enough about vidya game in a vidya thread, I see how it is! Btw this is not a serious comment
Guess last post since I got to put the phone back. <_<
Well whatever happens with the Wii U, Nintendo will probably turn it around one way or another again. Even if it would die they'd find a way to recycle it. I mean the Virtual Boy was supposed to be one of the biggest flops of Nintendo and what did they do with it? They took out it's dual screen technology and put it into leftover Game&Watch casings and sold it as "never before seen technology" AKA the 3DS.
Oh definately they'll bounce back but how long will that take?
To expand on nintendo/JP problems I have. They often do like this metroid spin off that is totally shovelware. Honestly with the graphic and the gameplay was shown, it looked like something I'd buy for 3 bucks at the e-shop or something. JP devs seem to do this alot with fanchises they haven't touched in a while. They do these uninspired spin-offs that are loosely related to the world and say "if this game sells than we can consider doing something more". But of course no one buys it because they don't want crap. In this case they want Samus, they want prime, not this. They do this so often that their literally holding fanchises hostages. That's what it feels like, they are sitting on the rights and doing fuck all. I know, from people I know that's how all Japanese do business but man, my gameeees!
Sorry for big rant here.
A noble failure is more valuable than a pretty but boring product that quickly fades into obscurity. The lifeblood of any creative field is that people are encouraged to try, even though they may fail spectacularly.
Absolutely, when I meant competent I also meant that they tried. Example given by a previous poster is Unity, obviously ubisoft is ABLE to do a good game, but Unity and ( insert any company that churns out sequels like crazy with little to no change ) is not what I meant.
Perhaps previous poster ( I'm sorry I'm so bad with names ) didn't explain or I didn't understand him/her. But it felt like he/she said that he/she would prefer a studio trying and ultimately "failing" before a great team that turns out with a great product.
Obviously a piece of crap with free unity assets and clipart textures that some asshole is trying to sell on Steam for $30 USD isn't worth as much as either. But we'll let Jim Sterling deal with those.
Steam... That's another entire story for another day.
Anyone watched the PC conference? The best thing about it was Day9, man was it boring pretty much the whole way through. You could see how it was the first conference of it's kind.