Forum › Arknights!

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

Just did 1-4. While I can beat the stage with friend supports I couldn't 3 star it. The difficulty level in this game is much harder than most other mobile games I've played. If this is how hard it is in just level 1 I don't want to even think about how hard later levels will be.

A basis for what you should have leveled is a basic team comp of 2 vanguards, 2 snipers, 2 medics, 2 casters, 2 defenders, and 2 guards/specialists/supporters. This is flexible once you start promoting your operators but it is a base line for what you should be using.

Drop vanguards first to generate DP, then place the rest of your operators based on where your enemies are going and what types of enemies are coming. Snipers are the main DPS you'll be using in the beginning since they deal a lot of damage to low armored enemies.

Speaking of hard stages, the next CC and Bagpipe banner will be on the 10th already with the daily reset. At least that's what it said on JP Twitter. I am just assuming it will be the same for EN. Goodluck to us all.

I am very much looking forward to this since CC is my favorite event type in the game. I'm pretty sure I can insta risk 18 with what I have currently.

Nights%20of%20azure%20avatar
joined May 28, 2016

Right now I have three defenders at level 20 (Beagle, Cuora, and Noir Corne); two snipers (Jessica Lv 30 and Kroos Lv 20); two vanguards at level 20 (Siege and Yato); two medics at level 20 (Perfumer and Hibiscus); one Guard (Melantha), one Caster (Amiya); and one supporter (Earthspirit) on my team. I also have Scavenger, Zima, and Fang at level 20. No more guards in my roster currently however. :(

Sena
joined Jun 27, 2017

Guards are pretty whatever for the normal content. There's probably no situation where you absolutely need to have one (vanguards can do as well usually), and if not, then Melantha is perfectly sufficient.

Anyway, for playing for the story the level barely matters in my opinion. ATK/DEF etc. don't actually scale that much. Getting some skills to Level 4 is useful and of course as stuff gets more difficult you sooner or later need some raw firepower, but especially for the first few chapters it's more about understanding what you're doing with your units.

I mean, random example - Amiya has 276 ATK at level 1, 320 at level 20, and 390 all the way at level 50 (all before promoting of course). It's not insignificant but it's rarely a decisive difference. This is not like an RPG where a Level 20 character is roughly 20 times stronger than a level 1 character; it just scales stuff a little.

last edited at Sep 7, 2020 3:00PM

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

Right now I have three defenders at level 20 (Beagle, Cuora, and Noir Corne); two snipers (Jessica Lv 30 and Kroos Lv 20); two vanguards at level 20 (Siege and Yato); two medics at level 20 (Perfumer and Hibiscus); one Guard (Melantha), one Caster (Amiya); and one supporter (Earthspirit) on my team. I also have Scavenger, Zima, and Fang at level 20. No more guards in my roster currently however. :(

It's fine if you don't have more guards currently. The last two slots are very flexible so don't worry about it. You also shouldn't worry about having 2 casters currently since they're only really useful against high defense enemies. Btw you... shouldn't use Yato as your vanguard since she doesn't generate any DP.

The comp you should run: Siege + Zima (or Fang) for vanguards, Jessica + Kroos for snipers, Cuora + Beagle for defenders, Perfumer + Ansel (you should level him) for medics, then the rest can be filled with Amiya, Melantha, Orchid (level her instead of Earthspirit) and then anything else you have.

Guards are pretty whatever for the normal content. There's probably no situation where you absolutely need to have one (vanguards can do as well usually), and if not, then Melantha is perfectly sufficient.

This is untrue considering how people always joke about how Arknights is basically guardknights. Once you get higher rarity guards, they're basically the most OP class in the game. Once you have your 5/6 star guards leveled, you can pretty much have a team full of guards and clear most of the content. Examples of OP guards being Silverash, Hellagur, Blaze, Lappland, Specter, etc etc.

last edited at Sep 7, 2020 3:08PM

joined Jul 26, 2016

Yato is functionally a bootleg Fast-Redeploy Specialist despite being technically classed as a Vanguard, yeah. Use someone like Fang or Vanilla instead.

Sena
joined Jun 27, 2017

This is untrue considering how people always joke about how Arknights is basically guardknights. Once you get higher rarity guards, they're basically the most OP class in the game. Once you have your 5/6 star guards leveled, you can pretty much have a team full of guards and clear most of the content. Examples of OP guards being Silverash, Hellagur, Blaze, Lappland, Specter, etc etc.

Yes, nice. But you still don't need them for the normal content. Try playing through normal content without vanguards or guards or healers or whatever else the situation requires - possible sometimes, but not orthodox strategy. Meanwhile, guards aren't necessary. That's not saying they can't be great. It's just saying they aren't necessary. Because, as I said, they aren't necessary.

Norainhere Uploader
2hu%20cats
joined Jun 27, 2014

Guards are pretty whatever for the normal content. There's probably no situation where you absolutely need to have one (vanguards can do as well usually), and if not, then Melantha is perfectly sufficient.

This is untrue considering how people always joke about how Arknights is basically guardknights. Once you get higher rarity guards, they're basically the most OP class in the game. Once you have your 5/6 star guards leveled, you can pretty much have a team full of guards and clear most of the content. Examples of OP guards being Silverash, Hellagur, Blaze, Lappland, Specter, etc etc.

I think it's less guards in general and more duelist guards (ie the ones that have high HP, high attack and block 1 enemy) that are considered a bit meh as far as late-game, hard content is concerned. It doesn't help that there are DP-on-kill vanguards can often do their job as assassins just as well. That said, it's not like they're terrible or useless or anything, just not as "meta"; they're still definitely useable in most levels.

Also, I finally found that one Exusiai x Mostima picture I was looking for earlier.

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

This is untrue considering how people always joke about how Arknights is basically guardknights. Once you get higher rarity guards, they're basically the most OP class in the game. Once you have your 5/6 star guards leveled, you can pretty much have a team full of guards and clear most of the content. Examples of OP guards being Silverash, Hellagur, Blaze, Lappland, Specter, etc etc.

Yes, nice. But you still don't need them for the normal content. Try playing through normal content without vanguards or guards or healers or whatever else the situation requires - possible sometimes, but not orthodox strategy. Meanwhile, guards aren't necessary. That's not saying they can't be great. It's just saying they aren't necessary. Because, as I said, they aren't necessary.

Except that you... can. You can literally use just guards and clear story content without vanguards or medics or whatever else. Guards have high stats and can fill in roles of other classes just fine. Ranged guards can act as snipers, arts guards can act as casters, and then there's AOE guards that can act as defenders with their block count. The reason guards are so good is their versatility in the roles they can take on. Of course, if you're having trouble with anything, there's nothing preventing you from adding more operators to take since you can take 12 with you.

This is of course, only if you have the guards in question, if you don't then the standard comp is best. I've replayed through a lot of the maps using as few operators as possible to trust farm, and more often than not, using those high rarity guards let me clear with 2-4 ops max and then I can fill the rest with people I need to farm trust for.

I think it's less guards in general and more duelist guards (ie the ones that have high HP, high attack and block 1 enemy) that are considered a bit meh as far as late-game, hard content is concerned. It doesn't help that there are DP-on-kill vanguards can often do their job as assassins just as well. That said, it's not like they're terrible or useless or anything, just not as "meta"; they're still definitely useable in most levels.

RIP Skadi.

last edited at Sep 7, 2020 3:38PM

Sena
joined Jun 27, 2017

Except that you... can. You can literally use just guards and clear story content without vanguards or medics or whatever else.

Of course you can. As I said. But is that the kind of advice you'd give a new player who has only one guard character? The point was: that's enough. You don't need any more.

You can of course clear maps in completely ridiculous ways. Especially for the early chapters you don't even need to actually block any lanes, you usually can set up things to have enough DPS to kill everything without any block at all. Especially once you got all those crazy 6-star characters that make the game a snoozefest. But that's not advice; if you are at that point, you don't need to go on a forum to wonder whether your characters are enough.

Useful for someone to know who only has a guard is: if you want to clear the story content, that's more than enough. If you are struggling, then the problem is not that you don't have more guards, it's that you're missing some aspect of the mechanics.

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

Except that you... can. You can literally use just guards and clear story content without vanguards or medics or whatever else.

Of course you can. As I said. But is that the kind of advice you'd give a new player who has only one guard character? The point was: that's enough. You don't need any more.

Except I... already gave advice in my original post. I just think that saying "guards are unnecessary" isn't good advice when the chance of getting higher rarity operators in this game is actually quite high compared to other gacha games. I think that telling a new player that you don't need guards without letting them know that there are actually really good operators in that category gives them a false view of what to expect in late game content.

The point I'm trying to make is that guards are really good and should be invested in if/when you get them since they can make the game content much easier.

Nights%20of%20azure%20avatar
joined May 28, 2016

Wait Scavenger was in a same-sex relationship before the game started?! Now I really need to put her in my team.

joined Jul 26, 2016

They're putting chemicals in the water that're making the frickin mice gay!
A-and it's not like she totally has a huge crush on Big TailProvence or anything! (¬_¬;)

BTW one thing it's a good idea to look up guides for is base facilities since that's something you actually can irredeemably screw up (you can't get rid of the things once built). I found Vynlis to be concise and informative but there are no doubt others.

Norainhere Uploader
2hu%20cats
joined Jun 27, 2014

Wait Scavenger was in a same-sex relationship before the game started?! Now I really need to put her in my team.

It was more of mutual attraction than an actual relationship but yeah, she has the big gay.

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

Wait Scavenger was in a same-sex relationship before the game started?! Now I really need to put her in my team.

And she has a crush on Provence right now! If you're reading operator files, you should check out these specific ones cause there's a lot of ships that come from the operator files + voice lines. The most important voice lines to check are their trust lines.

Saria x Silence: Saria, Silence, Ifrit, and Ptilopsis's files + voice lines

Texas x Lappland: Lappland and Texas's files, specifically Lappland's voice lines + their base skill descriptions.

Texas x Sora: Sora's files + Sora and Texas's voice lines + Code of Brawl event story.

Texas x Exusiai: Texas and Exusiai's files + voice lines + Code of Brawl event story + Texas's base skill description.

Exusiai x Mostima: Exusiai's voice lines + Code of Brawl event story.

Franka x Liskarm: Franka and Liskarm's files + voice lines + Operational Intelligence event story.

Hoshiguma x Ch'en: Hoshiguma's files + Chapter 5 story.

Shining x Nearl: Nearl's files + Shining and Nearl's voice lines.

Schwarz x Ceylon: Schwarz and Ceylon's files + voice lines + Heart of Surging Flame event story.

Meteorite x Firewatch: Meteorite and Firewatch's files + voice lines.

Skadi x Specter: Skadi's voice lines + Grani and the Knight's Treasure event story.

Ceobe x Vulcan: Ceobe's files + voice lines + Stories of Afternoon event story.

Nights%20of%20azure%20avatar
joined May 28, 2016

Any popular Male/Male ships besides Male Doctor and male operators?

joined Jul 26, 2016

thonk.jpg
Guessing Ansel being best girl doesn't count...

Norainhere Uploader
2hu%20cats
joined Jun 27, 2014

Any popular Male/Male ships besides Male Doctor and male operators?

The one I've seen the most fanart for is Executor x Flamebringer; as far as I know they don't actually interact at all but they were introduced in the same event and look good together so people ship them. Other than them, Mephisto x Faust is pretty popular for story reasons; it's a bit of a spoiler but they're very close.

last edited at Sep 7, 2020 7:00PM

joined Jul 26, 2016

Other than them, Mephisto x Faust is pretty popular for story reasons; it's a bit of a spoiler but they're very close.

Wasn't it mentioned they were in jail together at some point? ( ͡° ͜ʖ ͡°)

Also I'm going to be legitimately disappointed if somebody somewhere hasn't gone full bara on the connection between Stronk Old Men Hellagur and Patriot.

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

There's also Hellagur x Patriot, though I don't know if you'd call that popular? Silverash x Matterhorn and Silverash x Courier are fairly popular too I think. There's also the furry ship, Aak x Hung.

Nights%20of%20azure%20avatar
joined May 28, 2016

1-5 to 1-7 I was able to pass with nobody slipping through. 1-8 Crownslayer managed to get and some of my operators died but none of the mooks were able to get through my defenses. I built the HR Office and sent a male angel(?) to run it.

Edit: What stage(s) should I farm for Carbon Sticks to get more stuff in my base? Edit nevermind, I'm able to autofarm 1-9 which gives me two per run.

last edited at Sep 7, 2020 9:37PM

C6ecb18a42241236b33d8a43252bfaf1
joined Apr 30, 2020

What stage(s) should I farm for Carbon Sticks to get more stuff in my base?

You should be able to farm carbon sticks once you unlock the Supplies stages which you should have unlocked by now?

Any popular Male/Male ships besides Male Doctor and male operators?

To add to those mentioned already, Thorns x Elysium is a future ship.

Speaking of the "future", I want to share this summer themed art. Best ship. It will happen I swear. Unfortunately cannot provide source since I just got it from /u/

Bonus New Year theme.

Norainhere Uploader
2hu%20cats
joined Jun 27, 2014

It just now occurs to me that Ch'en is shipped with quite a few people - arguably even more than Texas. There's Hoshiguma, Swire, Amiya, that one bad guy, and even Bagpipe. And of course there's female Doctor. I'm hoping to find some nice Ch'en x Swire and Bagpipe x Ch'en art to do an upload request for.

Here's one of the latter I just found

last edited at Sep 7, 2020 11:50PM

Nights%20of%20azure%20avatar
joined May 28, 2016

I really like AO3's cheinsaw's short fanfics featuring various ships from this game, FGO, and a few others. Am reading one of their fanfics on my desktop pc while I wait for my phone to recharge.

https://www.pixiv.net/en/artworks/84232815
Schwarz x Ceylon

last edited at Sep 8, 2020 12:32AM

Norainhere Uploader
2hu%20cats
joined Jun 27, 2014

I really like AO3's cheinsaw's short fanfics featuring various ships from this game, FGO, and a few others. Am reading one of their fanfics on my desktop pc while I wait for my phone to recharge.

https://www.pixiv.net/en/artworks/84232815
Schwarz x Ceylon

Thanks, I'll check those out later.

Also thanks for reminding me to look through Ao3 for Arknights fanfics. I really shouldn't be surprised, but there's significantly more M/M fanfics compared to F/F fanfics - there are 1412 M/M ones and only 897 F/F ones.

Rsz_0642646002c7e23a9b0c50ea92cc124d_2
joined Jul 26, 2020

Most Arknights fics on AO3 are in Chinese so I tend to not bother with them. There's one Texas x Lappland fic I really like though.

11:52: an extremely heart-wrenching tragedy fic. Also the fic that made me a fervent Texland shipper.

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