How many of these games have been translated? Tokyo nova looks like a lot of fun. I might have to go see what they do on /tg/...
And man i would realy like to try some of those modules and settings, i only DM basic D&D with custon settings those days...
Any tips for a new DM running 5e? I'll be starting something soon. I've played a lot of 3rd and pathfinder with a little 5e but no real experience running anything.
Hm, i will try my best with the limited english i have.
For start dont fear improvisation, players will try to steal pies, start fights and charm barmaidens, try to make those little encouters mean something and be fun, have fun with then too, who knows where things can go after all? Fun is the name of the game. If the player has a cool idea and there is no rule for the roll just make a simple one, try to reward good role play.
In terms of rules, 5e is pretty simple, the advantage/disvantage systen is a great little card that can be used to make all kinds of cool moments. In my experience be carefull on encounters with too many monsters, you can lose track of them and the players tend to have more trouble on battles with many weak enemies than a big powerfull one, so yes they will have more trouble on 12 kobolds than against 6 orcs, most of the time in 5e.
It also helps to make the world around the players "alive", have npcs with agendas and plans that are doing things outside theyr view, it can be a dwarf that hates the mayor and will try to kill whim in X days , or a big battle that will happen in the frontier, think if the players will cross paths with those events or maybe they can discover those by themselves, by the exemple the fighter might stay wake late in the tavern and hear the hatefull speech of the dwarf about the mayor or the ranger find the tracks left by the army that is going to the frontier, things like that. The more you work on filling the world with events and npcs, less the players will fell like they are on "tracks", they will be just exploring the world.
But here i am babbling about rpgs again, its just a randon mess of things in broken english. Have fun, dont be afraid of players and rules (now you make the rules), but be fair and cruel. I mean, fair and just. Dont have pity on the players, they are smart enough to see your charades and master plans and dumb enough to go pulling randon levers on a death trap. Belive me: player see lever, player pulls lever. Its a rule of the world.
last edited at Dec 12, 2016 5:11PM