myrrhmidon posted:
Awesome and congrats!
Thanks!
As long as the new contracts don't lower your DPS, I think the same strat can reach higher risks. There were quite a bit close calls where just a bit less damage and the enemy might have leaked there.
Yea, I was thinking the same. I tried adding lower attack or picking higher health, but Texas would die at the beginning. It really was already close call in terms of dmg, that's why I knew I can't go higher.
I also realize having Ange instead of Suzuran has benefits in raising atk speed.
Yea. Idk how much it really contributed, but considering I relied a lot on auto attacks, I think it wasn't insignificant.
Your comment about RNG reminds me why CC beta and to an extent CC#0 are considered hard. Both can be RNG based even on risk 18.
Exactly! Even now as daily I couldn't make higher risks work, because burning was just so unreliable.
塞雷娅 posted:
Also one thing I really like with Arknights is how there's minimal power creep and the operators we have from the very beginning are still viable and in fact still in the top of their roles. Examples being Ange, Eyja, Silverash, Saria, etc.
True. I also like that they're sticking to their apparent promise to not make limited operators broken and must have, on top of having very little limited operators to begin with.
It is my sincere hope it stays this way. The fact that other OP units like Blaze and Surtr can not only spook you at any time, but they can also appear in the shop in the future.
Yes! After FGO the fact there're barely any limited operators was one of reasons I even felt like giving AK a shot. Like lol, FGO is out for over 5 years now and yet the number of SSR in permanent banner are like less than 30.
Norainhere posted:
Nice job! I like your timing with Gravel, blocking both Faust's critical shots and random enemies in Ifrit's death lane. Seems pretty efficient, if stressful.
Thanks! Yea, half way the run I had issue with leaking some enemies and it was really frustrating, but after dozens of tries and errors I figured when and how exactly I need to deploy Gravel to fix all of this. Honestly at the end it was super clean run, where I was just following the exact order and it was guarantee to succeed, so by that point doing all of it felt really easy. I really liked that I truly used all operators I brought to their fullest potential.
I always said it, but especially here when I started to record my runs yesterday, cos I was sure I'm 1 step from winning it and wanted to capture it, really helped when I could just go back to see what exactly went wrong and think about how to address it instead of previous something not working and me going "????????" because I was too focused on other things and had no idea what happened.
Myrtle soloing the invisible enemies was a surprise; I didn't think she could take them down by herself with the +Defense risk.
Yea. I was really proud of that, cos I don't think anyone did it and that was the main reason I wanted to make video. When figuring strategy at first I kept running into issue of either not having anyone to block left side or right side. At some point I got annoyed and just put Myrtle there and amazingly she actually managed to kill the guy and not die herself. Also while placement wasn't unique, I think the way I used Weedy was pretty clever as well.
EDIT/ Wow. New contracts are hard. I don't think I can really increase my risk, but I'll see. Also damn those risks on daily are brutal. Sniper soft ban when half of enemies are drones. Someone at HG is a sadist.
last edited at Feb 11, 2021 9:15AM