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Linterdiction
Image Comments 11 Oct 03:26
Kiarabg
joined Sep 6, 2018
Dab6uk3vaaarzo4-orig

^^^^MDQ since discover, reporting for duty

Linterdiction
Image Comments 11 Oct 03:16
Kiarabg
joined Sep 6, 2018
Doztcauu4aao1us-orig

Creator, pls make my lesbians real in the canon, I humbly beg of you. They’re too good.

Linterdiction
Image Comments 11 Oct 03:10
Kiarabg
joined Sep 6, 2018
Dnaqs3tucaesoac-orig

I never knew this would see the light of day, I thought is was just a weird crack ship I found while playing. But fuuuck, can you imagine Ophelia’s empathy and kindness helping Primrose recover from her deep emotional trauma as she receives tenderness for the first time since she was a child while Primrose teaches a starry-eyed Ophelia how to be confident and worldly, and to value her self as she deserves to? And they slowly fall in love and develop a kind, nurturing, and super-healthy relationship with each other? Because I have definitely imagined this myself, if you can’t tell.

Kiarabg
joined Sep 6, 2018

Oh lord I really hope this doesn’t go like in the oneshot, they’re so cute and the sense of melancholy distance would fuck me up, can we get some realistic lesbians with a happy ending in this world? Is that too much to ask? I almost feel a sense of dread getting attached to these characters.

Kiarabg
joined Sep 6, 2018

The thing is, yeah, I’m canon I guess it’s suggested that she would come back, but the thing about the end of any piece of media—and especially games, because of their ability to create semi-real fictional spaces—is that, when you reach the ending, it stops being a living world. You know there won’t be any more development in the game, and so the state of the world remains “Lillie has left Alola” forever. The world of the game doesn’t continue; it ends with Lillie leaving, and you know she is never coming back—whatever the game might say, it doesn’t bring her back, so in an important sense she has left you forever right at the end of your journey.

It’s a really powerful—and probably the best—move from a design perspective, because if she stayed she would become an NPC with one line, like Hau and Gladion, and she would cease to be a living character. Lillie is such an interesting and lovable character, and by having her leave at the end they avoid the sort of quasi-death other characters undergo, leaving behind the corpse of a one-line NPC that will never continue to grow as the characters have done throughout the story. I think this—Lillie remaining in our memory only as a living character, the end of the story making her departure permanent—drives that powerful feeling of melancholy that everyone is hit with on finishing the game; our good friend and almost-lover is still out there, but we’ll never see her again. Add in the difficult-to-process circumstance of her leaving suddenly and without warning you, and it becomes clear how this ending has generated so many fan works trying to explain, deny, or understand her departure.