To be honest, I kinda get where some of them are coming from, when I played Megaman Unlimited (Probably my favorite Megaman game by far, yessir) I finished the whole game on a single walkthrough (except Yoku man, because I couldn't locate all the letters and Occupied Wily already took a whole night) and had this crazy surge of adrenalin that it was just me, my keyboard and my rusted reflexes that brought me through all this hell, which I just won't ever get when using easy mode on Megaman 10..
The thing is, when you wanna share this joy with anyone than they have to get through all of this the same way you did, now this fails 99% of the time because people rarely have the same mindset as you do, as in patience, enjoyment ect. ect. but when the 1% happens you feel super triumphant which most are aiming at. Those casual modes aren't bad but they show that developers are giving in to people who just don't have the patience to GET the game, form a sort of relationship with the designer and think about what he himself thought when designing certain aspects and just wanna plough through it.
I remember hard games that gave me trouble while still enjoying myself way better than I did anything else because I had to spend more time in them to really understand them and get into the developers head.
I know in the age of the ever fast world time is seemingly less and less but I take taking-my-time for a game when I like it over just getting to the endboss with training wheels any day.
By the by, Fire Emblem Awakening just didn't click with me in general and I hated playing it on normal, disgustingly easy
last edited at May 15, 2015 11:09AM