Well I just finished watching the QA and it was pretty much in line with my complaints.
Targeting system and camera just had to be changed, this was like 90% of the difficulty of the demo.
I'm not too concerned about the AI because it's usually the last thing they perfect, but yeah your allies were bad.
I'm surprised Japan can handle below 30 constant drops of FPS. But then again optimization and computer gaming isn't big over there so they have lower standards in that are.
The animations felt slow and clunky, and no cancel attack in any way just made the combat boring. You can't do real combat and try to do "realistic" because it just won't feel fun to play.
Minimap and shit, lol they knew that was another must have feature.
The dodge thing is great news, having non MP dodge will definately make the combat less monotone.
Lol at "this is a game where you hide behind rock". Yeah I hope they look into MP cost and regen because having to stop playing each 20 seconds ain't cool.
Japan saying the game is hard pretty much reconfirm the fact they can't play action games for the most part
Stamina... Ye, you ran for so little and most importantly you barely moves faster. Open world must have many "fast-travels" options or else a lot of back and forth is going to kill the pace.
Warping outside combat being buggy shows us yet again JP devs have no idea how to open world game.
Cancel attack pls yes.
Finally, lol @ Europe, too sexy.
Overall a lot of my combat complaints are being adressed and I'm hyped that a demo patch is in the works. I really want to see an updated combat before the live release so I know the dev team isn't full of retards.