After 3 days of tweaking my strategy over and over I finally managed to pull off risk 22! Ngl, I'm really proud of myself. It'd be especially frustrating if I didn't clear it, cos I already had working strategy where I killed everyone, even Faust, except for last red weeb, so giving up when I was so close, would be incredibly annoying. Thank you for your Ceobe, myrrhmidon! I really needed that M3 on S2 and mine only has M2. This is as far as I can go with my current lvls/masteries though. At the end Ange would probably finish Faust off if her skill was M3. We'll see what new contracts comes out tomorrow. After losing countless attempts seemingly randomly I learned 1 thing. If you lose and don't know why either you did something wrong or your strategy just doesn't work. If it relies too heavily on rng, it's probably not good anyway. I like how by the end my final strategy was so much better and efficient than what I started with lol.
Awesome and congrats! Seeing the ops there, I almost think I could replicate it but I don't have enough masteries on Eyja and Texas. As long as the new contracts don't lower your DPS, I think the same strat can reach higher risks. There were quite a bit close calls where just a bit less damage and the enemy might have leaked there. I also realize having Ange instead of Suzuran has benefits in raising atk speed. Your comment about RNG reminds me why CC beta and to an extent CC#0 are considered hard. Both can be RNG based even on risk 18.
Couldn't handle invisible spiders, maybe would manage risk 11, but the strat I wanted to try was with Ch'en and mine is underleveled and no was showing up on support, so I just gave up and spend my energy on perma map instead. Today's I didn't even bother trying for higher risk, cos I hate that map with passion.
I actually felt like yesterday's daily could have been an easy max risk. Then again, that's hoping the fire tiles trigger the way you want them. I couldn't be bothered for anything higher than risk 8.
塞雷娅 posted:
Also one thing I really like with Arknights is how there's minimal power creep and the operators we have from the very beginning are still viable and in fact still in the top of their roles. Examples being Ange, Eyja, Silverash, Saria, etc.
True. I also like that they're sticking to their apparent promise to not make limited operators broken and must have, on top of having very little limited operators to begin with.
It is my sincere hope it stays this way. The fact that other OP units like Blaze and Surtr can not only spook you at any time, but they can also appear in the shop in the future.
Art stuff: Franka's hand going places on Liskarm, Dusk x Nian tailholding, Folinic enjoying Suzuran's cheeks, short pants not allowed (I like that Talulah is part of Ch'en's "harem" there)