Nevrilicious Scans
joined Jun 5, 2015
Old Fart posted:
People nowadays don't know what RPG means. Actually developers nowadays also don't...
I find that many CRPGs are simply lacking because they all tend to follow the outmoded/outdated OD&D model of level/Hit Point progression. There has to be a better way to skin a rabbit than simply doing the same thing over and over again....and in the case of JRPGs and MMOs, doing it on steroids. MMOs, especially, are guilty of stat explosion and often have to have stat squish when it would be far better to have a different type of progression.
That kinda proves my point. Whenever talking about RPG everyone always focus on lvls, progressions, skills etc which was a part of playing table RPGs, but wasn't the main focus. What was important was actually the role-play part, creating your own character, interacting with the world. For obvious reasons when making a game how much you can express yourself and interact with world is limited, but still first RPG games tried to do it, but with time you see more and more focus on liner story and combat/lvl mechanics and less on actual expression and, well, role-play. Nowadays everything tack on "RPG elements" to their games, even damn shooters and to them all it means is lvl progression system and bonus skills. There is really nothing "RPG" about it. The meaning of RPG changed to "has a lvl system and skill tree".
last edited at Jun 13, 2017 1:54PM