Thank goodness it's a zombie apocalypse, since as we've seen on TV all too often getting romantically involved with a girl is fatal to at least one of them. Zombies and horror plays by a different rule-set and it's the hets that gotta look out.
I'd like to see more cases where there's a setup like this, but the hidden girl actually understands why the denial girl says what she says. It still hurts, it's still a blow to the confidence, and it's still a reminder of the society they live in. I'm just tired of the stock reaction being to take it at face value that the denial is her real feelings.
Apparently enough women are distraught by romance novels containing infidelity and/or not-necessarily-happy endings that (A) authors are rushing to fill the void with works containing neither; and (B) authors are proudly proclaiming these things to prospective customers.
You've never read the comments here on stories with downer endings, I take it? Believe me, it ain't just women!
I understand though, romance is escapist/voyeuristic literature so it's nice to see what you're getting into before you buy. And that goes double, maybe triple, for queer stuff. It's actually kind of reassuring to see stuff where they promise not to kill off all the lesbian girlfriends.
Just go and read reviews at Mrs. Giggles instead. The 2 and 3 oogie reviews are generally the most entertaining. No need to subject to yourself to the cookie-cutter awfulness of Harlequin (you only need to read one).
"Moe means anything that's Japanese which I think is cute".
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean—neither more nor less." ... "The question is," said Humpty Dumpty, "which is to be master—that's all."
More general research that points out that women tend to be more empathetic overall than men (a lot of this comes down to the way that women and men are socialized to express emotion)
That point has almost everything to do with socialization and the cultural idea that women are "meant" to perform domestic labour while men do the important and profitable stuff. It is possible that said socialization does have an effect on the results, but it's almost certainly not innate.
My gut feeling is that there should be another point for lesbian, and gay for that matter, parents feeling more under the gun to "do it right" because they get made into de facto representatives of all same-sex parenting for the people around them.
Yeah, page 60 is a common technique in manga, the characters aren't being shown in the room, they're superimposed over a view of the room. Most readers will understand that they're actually meant to be in the doorway.
It's a take on the incest formula that doesn't crop up much, I think. Both sisters seem to be adults, and they haven't lived together for quite a while. None of this teenagers sharing a room stuff. I kinda like it.
One thing I do like is there's no "but we're both girls" here, at least on Kaori's part. In fact it seems like there's none on Takagi's part either, she's more confused as to why she got a kiss at all. The fact of Kaori being gay being treated so matter-of-factly is refreshing.
Addition to the above, a Twitter thread by Jonathan Cooper, who worked on Mass Effect 1 and 2 on the subject of animations.
That's the only proper explanation I was able to read before all those comments you posted. The interesting part for me was when he said that they must have had lowered the quality of their base algorithm since they planned to hit every line by hand.
I noticed that too, since it ties into the hard-animating scenes in games like Uncharted. The sheer amount of interactions in ME:A (about 50k lines of dialogue, I think) forbids that unless you have a huge team.
The art style is terrible. It is not the level of amateur like Tamamusi used to be (which is just cute and charming).
Also the story is pretty... abrupt?
It is lacking something.
But well, I don't mind continue reading this.
I quite like the art style actually, what's so terrible about it?
I'll be honest, I don't see anything especially wrong with the art here either. Yes, it's not Lily Love or Tima's works, but it's not Miniature Garden Cosmos either. I think it would be better if there were more attention to the backgrounds, but there's nothing inherently bad about the characters themselves. I rather like Takagi's look, in fact.
They also mentioned that with 50k lines of dialogue or so, it was pretty much impossible to hard-animate the conversation scenes, as some other games do. So they were stuck doing it procedurally, which is pretty complicated.
Hmm. AnimState had a really good article up about the animation problems with Mass Effect: Andromeda, but their site has been b0rked for the past couple of days so I can't link. Basically it was a round table discussion between four animation and VFX directors who have worked on pretty big projects, and collectively they've got a lot of experience. The general upshot seemed to be that most of the issues had to do with systems like FaceFX and collision detection, plus interactions between other systems, that totally messed things up. Not the animators' fault, since a big chunk of that happens after the animations are passed on to the next step, and pathfinding of an important NPC causes the MC's eyes to track them rather than the people they're talking to/facing, or the game not registering when someone has reached the end of a slope or set of stairs, but is still trying to put the feet at ground level.
Upshot seems to be that the biggest culprit was the different teams working on the game probably didn't have nearly enough communication between each other, so everyone was working from a slightly different playbook.